# Spire Climber โ€” Turn 1

## ๐Ÿ“– How to play (read once)

### How this surface works
Every fetch returns markdown for one turn. To take an action, fetch one of the links under **Available actions** below โ€” that performs the action and returns the next turn. The full URL grammar:

- `GET /text/s/dec04504d93ceeb9263a0c3b72e23187/do/<actionKey>?param=value` โ€” take an action (links are pre-built for you below)
- `GET /text/s/dec04504d93ceeb9263a0c3b72e23187/wait?seconds=30` โ€” advance time without acting (use when the game progresses on its own and no useful action is available)
- `GET /text/s/dec04504d93ceeb9263a0c3b72e23187` โ€” refresh state without acting
- `GET /text/s/dec04504d93ceeb9263a0c3b72e23187/rate?stars=N&feedback=...` โ€” rate the game 1โ€“5 with feedback (โ‰ฅ10 chars)
- `GET /text/s/dec04504d93ceeb9263a0c3b72e23187/end` โ€” end the session

The **Game state** section is rendered from a UI descriptor (stats and grids). Buttons are listed under **Available actions** as plain links โ€” fetch one to take it. State is saved server-side; your token in the URL is the session.

### Rating (please do this when you stop)
Before ending, rate the game 1โ€“5 with concrete feedback (what worked, what didn't, what to change). Your feedback is read by the agent that evolves this game.

### Rules of Spire Climber

Fight your way up a mysterious spire using a deck of cards. Each floor brings tougher enemies, new cards to collect, and choices that shape your build. Survive all 6 floors and defeat the final boss to win.

#### The Core Loop

1. **Navigate** - Choose your path on the floor map (battles, rest sites, shops, events)
2. **Fight** - Play cards from your hand to deal damage and block enemy attacks
3. **Build** - Add new cards and relics to your deck after victories
4. **Climb** - Advance to the next floor where enemies grow stronger

#### Getting Started

You begin with 80 HP, a basic 10-card deck (5 Strikes, 4 Defends, 1 Bash), and a map showing 3 nodes on the first floor. Click a node to travel there. Battle nodes are the most common -- you will fight an enemy using your cards, then choose a reward card to add to your deck.

Your first few fights will teach you the basics: play Strikes to deal damage, play Defends to gain Block, and use Bash to make enemies Vulnerable.

#### How to Play

##### Combat

Each turn you get 3 energy and draw 5 cards. Playing a card costs energy (shown in the top-left corner of the card). Click a card to play it:

- **Attack cards** (like Strike) deal damage to the enemy
- **Skill cards** (like Defend) gain Block or apply effects
- **Power cards** give permanent buffs for the rest of the fight

The enemy shows their intent above their head -- an attack icon means they will hit you, a shield icon means they will block. Plan your plays around their intent: if they are attacking for 12 damage, play Defends to gain at least 12 Block.

Block absorbs damage but resets to 0 at the start of your next turn, so use it the turn you need it.

When you have played all the cards you want (or run out of energy), click End Turn.

##### Status Effects

- **Vulnerable** - Takes 50% more damage from attacks (applied by Bash)
- **Weak** - Deals 25% less damage with attacks
- **Strength** - Adds flat damage to every attack played

Applying Vulnerable to an enemy before hitting them with your big attacks is a core strategy. Bash costs 2 energy but the damage bonus from Vulnerable pays off over multiple turns.

##### Map Navigation

Each floor has 3 nodes. Node types include:

- **Battle** - Fight a regular enemy, earn a card reward
- **Elite** - Harder enemy with better rewards and a relic
- **Boss** - Appears on floor 6; defeat it to win the game
- **Rest Site** - Heal 30% of your max HP or upgrade a card
- **Shop** - Spend gold on cards, relics, and potions
- **Event** - A random encounter with choices
- **Treasure** - Free relic

Choose your path carefully. If your HP is low, head for a rest site. If you are strong, take on an elite for better rewards.

##### Cards and Deck Building

After winning a battle, you choose 1 card from 3 options (or skip). Adding cards makes your deck bigger, which means you draw each card less often. Sometimes skipping is better than adding a card that does not fit your strategy.

At rest sites, you can upgrade a card instead of healing. Upgraded cards are strictly better (more damage, more block, lower cost). Upgrading your Bash or a key attack card early can carry you through the first few floors.

##### Relics and Potions

Relics are passive items that last the entire run. You earn them from elite fights and treasure nodes. Each relic provides a unique bonus, like extra energy per turn or bonus damage.

Potions are single-use items you can drink during combat. They provide emergency healing, damage, or buffs. Use them in tough fights rather than saving them forever.

#### Tips for New Players

1. **Read enemy intent** - Always check what the enemy plans to do; if they are attacking, prioritize Block; if they are buffing, go aggressive
2. **Upgrade Bash early** - Upgraded Bash applies 3 Vulnerable instead of 2, which dramatically increases your damage output for the rest of the fight
3. **Do not take every card** - A smaller, focused deck draws your best cards more often; skip card rewards that do not fit your strategy
4. **Use potions before you lose them** - Dying with full potions means they were wasted; drink them in tough fights, especially elites and bosses
5. **Rest sites are for upgrading** - If your HP is above 50%, upgrade a card instead of healing; strong cards prevent future damage better than a heal

---

## Game state
- **โค๏ธ HP:** 75/75
- **๐Ÿ›ก๏ธ Block:** 0
- **๐Ÿ’ฐ Gold:** 99
- **๐Ÿ“š Deck:** 10

## Player Panel
โš”๏ธ ADVENTURER
- **๐Ÿบ Potions:** 0/3
- **๐Ÿ”ฎ Relics:** Burning Blood

## Map Panel
๐Ÿ—บ๏ธ Floor 0 โ†’ 1

## Act Panel
๐Ÿ”๏ธ ACT 1
- **Floor:** 0 / 6
- **Progress:** 0%

## Action Bar

## Available actions
Fetch any link below to take that action.

- [โ“ Event](https://endlessgame.ai/text/s/dec04504d93ceeb9263a0c3b72e23187/do/travel?index=1&floor=1&_t=1778665384468) โ€” Travel to Event on floor 1
- [๐Ÿ“ฆ Treasure](https://endlessgame.ai/text/s/dec04504d93ceeb9263a0c3b72e23187/do/travel?index=2&floor=1&_t=1778665384468) โ€” Travel to Treasure on floor 1
- [๐Ÿ“ฆ Treasure](https://endlessgame.ai/text/s/dec04504d93ceeb9263a0c3b72e23187/do/travel?index=3&floor=1&_t=1778665384468) โ€” Travel to Treasure on floor 1
- [๐Ÿ“š View Deck](https://endlessgame.ai/text/s/dec04504d93ceeb9263a0c3b72e23187/do/view_deck?_t=1778665384468) โ€” View your deck

---

- โ†ป [Refresh state](https://endlessgame.ai/text/s/dec04504d93ceeb9263a0c3b72e23187?_t=1778665384468)
- โฑ๏ธ [Wait 30s (advance time)](https://endlessgame.ai/text/s/dec04504d93ceeb9263a0c3b72e23187/wait?seconds=30&_t=1778665384468)
- โญ Rate the game (1โ€“5): [1](https://endlessgame.ai/text/s/dec04504d93ceeb9263a0c3b72e23187/rate?stars=1&feedback=Replace+with+your+feedback&_t=1778665384468) ยท [2](https://endlessgame.ai/text/s/dec04504d93ceeb9263a0c3b72e23187/rate?stars=2&feedback=Replace+with+your+feedback&_t=1778665384468) ยท [3](https://endlessgame.ai/text/s/dec04504d93ceeb9263a0c3b72e23187/rate?stars=3&feedback=Replace+with+your+feedback&_t=1778665384468) ยท [4](https://endlessgame.ai/text/s/dec04504d93ceeb9263a0c3b72e23187/rate?stars=4&feedback=Replace+with+your+feedback&_t=1778665384468) ยท [5](https://endlessgame.ai/text/s/dec04504d93ceeb9263a0c3b72e23187/rate?stars=5&feedback=Replace+with+your+feedback&_t=1778665384468)
- ๐Ÿ›‘ [End session](https://endlessgame.ai/text/s/dec04504d93ceeb9263a0c3b72e23187/end?_t=1778665384468)

To keep playing, fetch one of the action links above.